My first inspiration to become an artist came from the animated TV show Transformers. As a child, playing with the action figures and watching the cartoon were my favourite pastimes. Soon after, I had my first encounter with Japanese animation through a TV series called Robotech: The Macross Saga. Delving into Japanese animation and video games, I opened the gateway into an industry with endless roads to explore.

As a youth I was self-taught in art. I dabbled in traditional media and experimented greatly through writing and drawing my own comics. My first experience with digital media came with an entry into the digital art contest for youths in the Canadian magazine "Home Computing & Entertainment". My success in the contest encouraged me to further explore the realm of digital art.

After high school graduation, I completed the Digital Arts Program at the Centre for Digital Imaging & Sound (CDIS), also known as the Art Institute of Vancouver (AI). The computer programs I became familiar with provided a wide range of technical skill sets that greatly facilitated my creative imagination. Having experienced contract work in web and graphic design, I next challenged myself with a difficult but exciting project: Gundam Century, a comprehensive game modification for StarCraft, Blizzard Entertainment's popular real time strategy game. As Gundam Century quickly gained popularity, I became renowned as its sole developer through a variety of high profile web sites and gaming magazines.

My talents were soon discovered by the comic industry. I joined Dreamwave Productions and quickly became a leading colorist at the company. Having worked on a plethora of top-selling comic books (e.g. Transformers and Teenage Mutant Ninja Turtles), and video game-based licenses (e.g. Mega Man and Devil May Cry), I left the company to seek new opportunities along the horizon.

Recently, I joined Mainframe Entertainment as a conceptual artist and designer, with a focus on character and prop design. The full production environment broadened my perspectives and further fuelled my creativity. In addition, I took this opportunity to sharpen my strengths and overcome my weaknesses.

In April of 2006, I was offered a position as an Associate 3D artist at Blizzard Entertainment. My responsibilities were to be concepting character, weapon, and armor designs. However, I turned away the employment offer in Irvine, California.

I currently reside as a concept designer, 2D and 3D artist at Threewave Software in Vancouver, BC., Canada.

The past has been a challenging trek through countless obstacles and rewarding artistic experiences. In fact, I have greater expectations for the future – to reach beyond my boundaries as an artist and as an individual.


- Stuart Ng, July 1, 2006

 

 

Other websites:

Zone of the Enders Database

Gundam Century For Starcraft

Virtual On Fan

My DeviantART

 

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Name
Stuart Ng
 
Alias
Kuren
 
Location
Vancouver, Canada
 
Occupation
commercial artist; colorist, illustrator, designer
 
Goal
To experience and excel in as many aspects and mediums of being an artist creatively and professionally.
 
Advantage
Versatile, strives for excellence, experienced in a variety of traditional and digital mediums, detailed and meticulous, problem solver, team worker.
 
Program Experience
Adobe Photoshop/Premiere/Effects, 3D Studio Max, Corel Painter, USAnimation, Alias Maya
 

Work Experience
Threewave Software
Concept Designer for Unannounced Title

Character Designer for "Candace Kane's Candy Factory" (PC)

Concept Designer for "Army of Two" (Xbox 360/Playstation 3)

Concept Designer for "Wolfenstein" (Xbox 360/Playstation 3)

Concept Designer for "Turok" (Xbox 360/Playstation 3)

Concept Designer/2D Artist/HUD Interface Designer/Co-Project Lead for "Mahjong Century" (PC)

2D Artist for "Titanic: Hunt for Lost Treasure" (PC)

Concept Designer/2D Artist/HUD Interface Designer for "Kitty Luv" (PC)

Mainframe Entertainment
Character & Props Designer for "Tony Hawk & Boom Boom Sabotage"

Dreamengine (Backbone Entertainment / Nokia)
Illustrator & Colorist

Sony Pictures Entertainment
Color Stylist (colorist) for "Boondocks" animated series

Devil's Due Publishing
Colorist for "Cannon Busters" comic/graphic novel

Mercury Filmworks
Cel Colorist for Krypto "The Superdog"

Little Lamb Productions & Manilla Express
3D animator for TV ads & commercials

Dreamwave Productions (Marvel Comics / Hasbro / Nintendo / Capcom / Mirage Studios)
Lead Colorist for numerous comic series, Illustrator

White Wolf Publishing
Illustrator for "Exalted" RPG books

W3 Media Ltd.
Graphic & Web Designer

Ex.org / Ninjabeatz
Freelance Illustrator

Communicate.com / Everlast
Graphic & Web Designer

Fusion TV
Graphic & Web Designer

Sportgear.ca
Graphic & Web Designer