MSBS Version 3.3 ~ Operation Moongate


Twin Sticks Basics

Movement ~ Movement is quite simple with the twin sticks. By pushing both sticks in any direction will make your VR walk in that particular direction. By pushing them fully in any direction will make the VR run. To dash in any direction, push one of the sticks you want to dash in and press either of the triggers on the top of the stick. To cancel the dash, you simply push the stick or sticks in the opposite direction of the initial dash and press a dash trigger. Note that you cannot cancel a dash if you've fired during the dash.

Attacking ~ Attacking is quite simple. Left trigger is for your left weapon, right trigger is for your right weapon, and both triggers is for your center weapon. You can attack during any type of movement; jumping, dashing or walking. If you've attacked during a dash or a jump, you cannot cancel the dash or jump.

Jumping & Crouching ~ To jump, pull the sticks outwards. To cancel the jump, just pull the sticks inwards anytime during the rise and apex of the jump. You cannot jump cancel after you've begun to fall from the apex of flight. Also, you can't jump cancel if you've fired during the jump; much like dashing cancelling. To crouch, you can only crouch if you're choosing to fire a weapon. Push the sticks inwards, and press an attack trigger or triggers. This will make the VR perform a crouch attack.

Moving Crouch ~ To perform a moving crouch, it's much like regular crouching; but instead just push a stick or sticks in either direction of left or right, and then quickly push both sticks inwards while attacking.


Twinsticks Advanced

Circular Slice

Mirage

Rowing

Machine Gun

 

MSBS Version 5.2, 5.4, 5.45 ~ Oratorio Tangram


Twin Sticks Basics

Movement ~ Much like 4.2's movement system, you push the sticks slightly in any direction will make your VR walk. To make your VR run just push the sticks in any direction fully. To dash, push a stick or sticks in any direction and press the left or right turbo button on top of the stick. To cancel the dash though, you can simply press any dash button. What's unique is that you can change directions during your dash. To do this, dash in any direction then return your sticks to neutral position. Then dash in a direction which is within the 90 degree frontal arc of the initial dash. So for example, if you dashed right, you can only dash forward-right, forward, backwards, or backwards-right. You cannot dash in a totally opposite direction which you initially dashed in. You can change as many directions as you want to, just as long as you have enough "dash" or "dash-time" left.

Attacking ~ The attack system of Oratorio Tangram is incredibly detailed and is something which makes it incredibly difficult to master. Much like 4.2's system, pulling the right trigger will fire the R weapon, left for L weapon, and both for center weapon. However, by pressing the left and right turbo buttons which are located on the top of the sticks, you can produce unique attacks with several beneficial advantages and disadvantages. Note that most of these attacks can only be performed by crouching, moving crouch, standing, or straight jumping. Dashing with combo-ed turbo buttons will not work. Be mindful that move left turbo attacks are moves which are designed to destroy V-Armor and stun enemy VR's. (Check Advanced page for more information) While right turbo weapons are designed to be power or super attacks to deplete your enemy VR's energy bar.

Jumping & Crouching ~ Jumping hasn't changed much. You can perform a jump by pulling the sticks outwards, and cancel by pulling them inwards. Unique thing is that you can now dash in the air and all rules which apply to standard dashing; except for crouch dashing and cancelling, apply to air dashing as well. For crouching it's pretty much the same; however, you can dash crouch now. To perform this simple move, dash in your desired direction, then quickly pull the sticks inwards while pulling an attack trigger or triggers.


Twinsticks Advanced

Quick Step (Q-Step) - This can only be performed when your VR is in close combat. By pressing your left turbo or right turbo, then moving your directional control to the left or right will enable your VR will quickly side step your enemy. By pressing your left turbo or right turbo, then moving your directional control forward or backwards will have your VR quickly step forward or backwards. The directional control must be performed right after the turbo button is pressed otherwise you'll simply dash. One thing to note is that if you lose sight of your enemy and are still in CC range, you can Q-step to regain view of your opponent.

Q-Step CC - Q-step CC can be performed by any VR in close combat. To execute this move, you simply press the left turbo or right turbo trigger, and then quickly press the desired CC enabled weapon and the direction you wish to Q-step in. This will enable your VR to Q-step in the direction which you executed it in, and at near the end of the Q-step your VR will perform a CC move. Keep in mind that Q-step will keep the enemy lock on in the center of your view, so you can use this move to regain sight of the enemy.

Dash Close Combat (Dash CC) - By performing a dash anywhere in the 180 forward arc, then by moving your directional control backwards, then pressing your desired weapon will enable a dashing foward close combat attack. You can do this in or out of close combat territory and is useful for catching enemy VR's in frontal arcs.

Guard Cancel (G-Cancel) - G-cancelling is used to shorten the length of certain moves that VR's have. Some moves have too long of an animation after hitting the enemy or releasing the attack, so you can cancel this by crouching/guarding. You can even cancel some moves even before they hit, if you know you are going to miss with your attack. However, there are times of a move where you cannot cancel and where you can cancel. The most common point of cancel is either at the time right after your VR fires; or in CC, at the time you hit your enemy. G-cancelling can be used successfully in close combat to combo 2 to 3 moves to inflict more damage, and not allow the enemy to recover from CC stun.

Machine Gun - This move can only performed by Specineff, Temjin, Angelan, and Apharmd S. However, Temjin is more effective with machine gun due to his long launcher's infinite energy. By firing your long launcher, then moving left or right, firing again, stopping, then moving either in the same direction or in the opposite, then firing again, then stopping again, then by repeating, will enable your VR to quickly fire your weapon is a very successive rate.

V-Armor - V-Armor is a different type of armor in relation to your VR's stamina and standard ability to withstand a certain amount of damage. It is shown at the bottom right of your screen in a percentage and certain VR's have varying degrees of V-Armor. It is used to deflect projectiles; and depending how strong your VR's V-Armor is, it will deflect projectiles at certain ranges. However, V-Armor will only be most effective when your VR is standing or walking. To negate V-Armor though, most left turbo weapons on VR's will destroy V-Armor and allow for better penetration for all weapons overall. However, explosive and anti V-Armor weapons destroy V-Armor even without using left turbo moves.


Weapon Types & Affects

Explosive - Bombs weapons; non-thrust powered units which will track the enemy and then explode after a certain period of time. These weapons will destroy V-Armor.

Negate V-Armor - Weapons which lie in their own unique catagory of projectile behavior and patterns. They totally avoid the factor of V-Armor and do damage no matter the target's V-Armor percentage. Some forms of these weapons will destroy V-Armor.

Beam - Highly charged plasma energy. (As theorized) Some of the most powerful weapons lie in this group. However, none of these weapons in "normal" modes will destroy V-Armor. Only some left turbo forms of these weapons will destroy V-Armor.

Concussive - Missile weapons or anything that has mechanically enabled thrust and will explode on impact is most likely a concussive weapon. Some of these and/or forms of these weapons will destroy V-Armor; however, not as effective as explosive weaponary.

Stun - Unique weapons; ranging from flying claws, drills, some forms of beam weapons, and most left turbo weapon forms are stun weapons. They will stun the enemy for a very short period of time and may even destroy V-Armor. Also, during this brief moment, any damage inflicted onto the stunned VR will result in more damage than a weapon's usual infliction.